Character Spotlight: Sam Fisher (Splinter Cell)

Samuel “Sam” Fisher is the main protagonist of the Splinter Cell series of video games developed by Ubisoft and endorsed byTom Clancy. His full name was first seen in Tom Clancy’s Splinter Cell, the first game of the series, when he was using the computer in the V-22 Osprey to encrypt his call home. Fisher was a field operative of the “Splinter Cell” program for Third Echelon, a top-secret sub-branch within the National Security Agency (NSA).

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Fan Film Corner: "Max Payne: Bloodbath"

Corridor Digital has done it again…the great visual minds from youtube have unveiled their latest video short “Max Payne: Bloodbath” and its our latest selection of Fan Film Corner.

Max Payne floats through the air like a fish through the ether, firing away on his double berettas.

The music, the setting, the dark tone of the short made it all too perfect. I felt I truly was watching a cinematic sequence of the epic series. The gun battle was also done to perfection with great effects and intense action. The only problem to me with this short film was that it was….a short film only 3 minutes. But still worth a watch.

5 templar crosses out of 5
Pretty Amazing Effects, only Max Payne can shoot people underwater, Corridor Digital Does It Again!! WORTH WATCHING!!



Max Payne – Zach Sale (
Awesome lighting – Jan Michael-Losada
Coloring – Paolo Cellammare (
Lead goon – Alex Barbatsis (
Underwater help – Arthur To, Ian Spohr (
Pool provider – Andy Mogren (
Costumes to the max – Amanda Manklang

-Brian Lansangan
Follow me on Twitter @MrSnugglenutz84

Character Spotlight: Solid Snake

Hideo Kojima’s legendary character Solid Snake is this week’s selection for our Character Spotlight. Solid Snake is a fictional character and the protagonist of Konami‘s Metal Gear series.

Created by Hideo Kojima, Snake is introduced in the first game of the series, Metal Gear from 1987. Snake has appeared in the majority of subsequent games and spin-offs.


Introduced in Metal Gear, Solid Snake is a combination of spy, special operations soldier, and mercenary commando of FOXHOUND – a black operations and espionage unit. He is tasked with disarming and destroying the latest incarnation of Metal Gear, a bipedal nuclear weapon-armedmecha. Controlled by the player, Solid Snake must act alone, supported via radio by commanding officers and specialists. While during his first two appearances Snake’s designs were references to Hollywood films, by Metal Gear Solid he was given a consistent design by artist Yoji Shinkawaalongside an established personality.

The character of Solid Snake has been well received by critics to the point he appeared in several lists of best characters in gaming history. His development in the series has been praised although his accelerated aging in Metal Gear Solid 4: Guns of the Patriots resulted in mixed reactions.

OCCUPATION: Soldier, Spy, and Mercenary
EYE COLOR: Blue Gray
HEIGHT: 182 cm
WEIGHT: 63.5 kg
AGE: 42

EDUCATION: Possessing an IQ of 180 and fluent in six languages, including English and French, he was known as “the man who makes the impossible possible” and his exploits made him into a living legend among the military black ops. Initially a Green Beret, Snake was later inducted into High-Tech Special Forces Unit FOXHOUND in the mid-1990s while it was under the leadership of Big Boss.

KNOWN RELATIVES: Liquid Snake (brother) Solidus Snake (brother) Big Boss (father) EVA (surrogate mother) Biological mother(mitochondrial DNA donor)


David was born in 1972, along with his twin brother, Liquid Snake, as a result of “Les Enfants Terribles,” a secret government project designed to create the perfect soldier, using the genes of the “Greatest Warrior of the 20th Century,” Big Boss.

Using the process of somatic cell nuclear transfer, eight clone embryos were created by inserting Big Boss’s DNA into enucleated egg cells, donated by a healthy Japanese woman. By utilizing the Super Baby Method, the embryos were then implanted into the womb of a surrogate mother, with six of the babies eventually being aborted to promote growth in the remaining two.

The two clones were also modified on the genetic level, with one clone expressing Big Boss’s dominant genetic traits, and the other, his recessive traits. Nine months later, the twins were born, who would later receive the codenames of Solid Snake and Liquid Snake. A third clone was also later created, known as Solidus Snake, who inherited an identical genetic code to Big Boss. Liquid was later led to believe that he was the result of Big Boss’s “inferior” recessive traits, and would inform an unknowing Solid Snake as such.


Solid Snake, a hardened career soldier, often displayed a calm and collected demeanor, rarely showing any signs of fear in extreme circumstances. He also demonstrated compassion towards his fallen enemies, allowing Psycho Mantis and Sniper Wolf to speak their final words to him, even after both had tried to kill Meryl Silverburgh. During the Zanzibar Land Disturbance, Snake claimed to be different from Big Boss, and that he loved life

Solid Snake was often perceived as holding a degree of enjoyment towards warfare by his own allies as well as his enemies, although he himself was not as open about such behavior in comparison to his clone brothers. He was accused of being in self-denial by Liquid Snake, claiming that he also enjoys the killing, and was remarked upon by Psycho Mantis as being “worse” than his clone brother. In addition, he also holds a particular dislike towards politicians, although not to the same degree as Liquid Snake or his father, Big Boss, as evidenced by his cold remark about the U.S. President‘s desire for START III to be passed so it could go down in the history books. Snake also displayed little emotion towards people he did not know personally, as with the deaths of SEAL Team 10 on board the Big Shell. In regards to his anti-Metal Gear sabotage efforts, Snake did not consider himself a terrorist, though he admitted that Philanthropy’s actions could be perceived as more like terrorism than grassroots activism. Snake was also willing to use unwitting allies to further his own goals, if it allowed him to infiltrate an enemy complex more easily, as evidenced by his “betrayal” of Raiden on board the Big Shell.

Snake was fluent in six languages, including French. Although he was unfamiliar with Czech during the Zanzibar Land Disturbance, he was able to recognize the term “Matka Pluku,” when Raiden told him of Big Mama’s alias during Liquid Ocelot’s Insurrection.

Snake and Otacon appear to have their own handshake, as shown by the two after the latter’s stepsister died from her wounds.

During the events of Liquid Ocelot’s Insurrection, Solid Snake calmly accepted the inevitability of his impending death. Because of this, he was also more willing to risk his life, as demonstrated during the Missouri debriefing. However, he would often become annoyed upon being reminded of his accelerated age, once telling Otacon to “cut the senior citizen crap” and his Psyche dropping at occasional moments when called “Old Snake”.

Just as Gray Fox did for him during Outer Heaven, Snake “showed the ropes” to Raiden, acting as a de facto mentor to the “rookie” and teaching him about his supplies and how to become a better soldier. During Liquid Ocelot’s Insurrection of 2014, he showed sincere concern for his comrade in South America (after his first fight with Vamp) and on Shadow Moses (after Outer Haven crushed him). Later on a mission to destroy GW, Raiden offered to head to the microwave-protected server room on Outer Haven, when Snake refused, saying that Raiden shouldn’t “waste [his] youth”, and admits apologetically that the Sons of Big Boss “tore the world apart and made [Raiden’s] life a living hell.” In addition, during Liquid Ocelot’s Insurrection, he was apprehensive about getting nanomachine injections, because of the time Naomi Hunter injected him with FOXDIE via this method, as evidenced by his hesitance to let Drebin 893 to inject him with a shot to give him an update on his nanomachines when in the Middle East.

Solid Snake was a heavy cigarette smoker. During Operations Intrude N313 and F014, he smoked an unfiltered version of “Lucky Strikes.” During the Shadow Moses Incident, he smoked “Moslems,”designed to reduce second-hand smoke. During Liquid Ocelot’s Insurrection, he smoked a brand called “The Boss,” which were unfiltered hand-rolled cigarettes, each containing 16mg of tar. During the same time, he often ignored the no-smoking policy on board the Nomad, often resulting in Sunny telling him off when she finds out or caught him in the act.

Solid Snake disliked wearing hats, preferring his bandana, despite “Master Miller” warning him that 70% of body heat dissipates from the head.

Snake did not possess any qualms for doing what is normally unacceptable social behavior like going into women’s restrooms if it meant completing his mission, once even encouraging Raiden to do the same when the latter was searching for Peter Stillman. Likewise, he also held some sexual emotions for various females, sometimes reading pornographic magazines during the Big Shell Incident and Liquid Ocelot’s Insurrection. During the early stages of the Shadow Moses Incident, when Naomi Hunter promised that she’d let Snake “do a strip search on her,” Snake remarked that he’s “holding her to that statement.” Once, when he learned about Mei Ling’s promotion to commanding officer of the USS Missouri and her earlier liking older men, Snake expressed regret for retiring from official military service as early as he did, although he remained resolute in his having learned everything he could when Otacon asked whether that meant he would want to train to become a sailor.

Snake’s knowledge of computer programs and computer-related terms was somewhat limited, often insisting that Otacon “get to the point” during conversations on the subject. While Emma Emmerich was accessing GW’s defensive capabilities in the Shell 1 Core computer room, onboard the Big Shell, Snake could only describe to Raiden that she was “doing something.”

Despite his emotionless appearance, he has showed a soft, emotional side as he expressed extreme concern for Raiden when he got run over by a boat, and sadness at the deaths of his parents Big Boss and EVA.

When Snake gave Raiden the H.F. blade from Olga Gurlukovich, while inside Arsenal Gear, he revealed that he was “not a big fan of blades.” However, he did show Raiden that he knew how to use it. During Liquid Ocelot’s Insurrection, Snake adopted the use of a stun knife, once he had begun to use CQC again.

Snake also seems not to believe in the supernatural; when Otacon explained the equipment to attach to walls, he asked if Vamp could have used it during the Big Shell Incident. Otacon said it was possible, but Snake assured Otacon that he is not supernatural and despite the visual evidence, believed that Vamp was not actually immortal.

During the events of Liquid Ocelot’s Insurrection, Snake primarily used the Magpul dynamic gun combat style, invented by Chris Costas, as his combat style.

Snake also displayed great levels of endurance and heightened reflexes:

  • He survived passing over an electrified floor;
  • He survived being set on fire after destroying Metal Gear D;
  • He successfully evaded cannon fire from an M1 Abrams tank;
  • He withstood extensive electrical torture by Revolver Ocelot;
  • Despite having little warning beforehand, he evaded gunshots from a sniper rifle, a revolver and a ballistic knife, the latter of which also had Olga implying that Snake was the first to evade it;
  • Though his forearm was badly cut by Vamp, causing him significant blood loss, he recuperated within a short period of time;
  • He survived passing through a corridor installed with microwave emitters, despite having recently undergone advanced aging, and went on to defeat Liquid Ocelot in hand-to-hand combat; according to Naomi Hunter, it was only Snake’s sheer will power that allowed him to do   this.

-Brian Lansangan
Follow me on Twitter @MrSnugglenutz84

Character Spotlight: Agent 47

Agent 47 a.k.a Hitman is the protagonist of the Hitman series and a contract killer, consistently recognized as the world’s deadliest, most discrete and skilled assassin.

OCCUPATION: Hired Gun, Mercenary, and Assassin, 
DOB: September 5, 1964
BIRTHPLACE: Romanian Asylum
BASE OF OPERATION: Formally International Contract Agency now Freelancer
WEIGHT: Unknown
HAIR: Bald
TATTOO: He had the number 640509-040147 tattooed on the back of his head (“64-05-09” is his date of birth, “04” marks the Series IV, “01” is for what class he is and “47” is the order he was cloned as well as the name he is called), followed several years later by a UPC code when the technology was available.

FIRST APPEARANCE: Hitman: Codename 47


In the Hitman game series and the Hitman novel, 47 is a genetically-enhanced clone and the culmination of decades of secret research into gene augmentation. His creation was funded by a cabal of bald criminal masterminds who donated their own DNA to the project.

In the first Hitman game, five men of various nationalities served in the same unit of the French Foreign Legion. After their stint was finished, four of those men returned to their respective countries and founded their own criminal empires. The remaining one, Dr. Otto Ort-Meyer, ran a mental institution which he used as a cover for genetic experiments. In exchange for research funding, Ort-Meyer provided his former comrades with donor organs harvested from clone bodies, which significantly extended their longevity. In Hitman: Codename 47, each of Ort-Meyer’s accomplices are said to be 60–70 years old but appear 10–20 years younger.

The men whose DNA contributed to 47’s creation are often referred to within the series as the “Five Fathers”, consisting of Dr. Otto Wolfgang Ort-Meyer, Lee Hong, Pablo Ochoa, Franz Fuchs andArkadij Jegorov. Otto Wolfgang Ort-Meyer is a discredited German scientist living in Romania, whose radical theories were deemed insane by his peers.[3] Ort-Meyer believed that genetic recombination and human cloning could be used to produce a perfected version of the human species, superior in strength and mind and unburdened by conscience. His ultimate goal, unbeknownst to his associates, was to create an army of flawless and unquestioningly obedient supermen.[4] When Ort-Meyer’s associates become suspicious of his motives, he employs 47 to systematically eliminate each of them. When 47 discovers Ort-Meyer’s plans, he manages to eradicate his latest series of clones, known as the Mr. 48s, and snaps Ort-Meyer’s neck.

Lee Hong is a Chinese crime lord. Hong eventually rose to the head of the Red Dragon triad, becoming a powerful ganglord in Hong Kong. 47 weakens Hong’s influence before assassinating him.

Pablo Belisario Ochoa is a notorious Latin American drug dealer and formed his own drug cartel by violently eliminating his rivals. However, his methods earned him great animosity, and he was eventually forced to flee to a compound deep inside the Colombian rainforest. Pablo appears to be heavily-inspired by fictional character Tony Montana from the film “Scarface“.

Franz Fuchs is a former member of the Hitler Youth, apparently resenting the collapse of fascism. He developed a career as a professional terrorist-for-hire, organizing attacks such as the attempted chemical bombing of the G7 leadership. He works closely with his brother and partner, Fritz (therefore making Fritz 47’s “uncle”). He also kills Fabian Fuchs, the youngest brother and “uncle”. It isn’t revealed whether or not Fuchs is based on the real life Franz Fuchs, who was also a terrorist.

The final person who contributed to 47’s DNA was Arkadij “Boris” Jegorov. Jegorov was a staunch anti-Communist. Jegorov became a worldwide arms dealer who smuggled weaponry for his older brother, Russian mafia boss Sergei Zavorotko (therefore making him 47’s “Uncle”).[5] At the time of his death, he attempted to traffic in nuclear weapons.

Ort-Meyer’s research produced many failed attempts and aborted mutants, including Mr. 17, but ultimately he managed to perfect the process enough to produce an assembly line of genetically augmented clones. 47 belonged to Ort-Meyer’s fourth series of clones, possessing a 47th chromosome which, combined with DNA harvested from the world’s most dangerous criminals, endowed him with levels of strength, speed, stamina, and intelligence significantly above the human norm.

In Hitman: Blood Money, it is explained that American interests had repeatedly attempted to replicate Ort-Meyer’s success, but were largely unsuccessful. 47 is the only successful healthy cloned specimen, and nothing has yet come to parallel him; while other attempts have come close, they were plagued by problems such as albinism and extremely short lifespans (eighteen months). Ort-Meyer’s research was distributed among many covert cloning labs, but is insufficient; a sample of 47’s bone marrow is needed to fill in the DNA gaps, making him an extremely valuable specimen.


Born on 5 September 1964, in Romania and tagged with the identity 640509-040147 on the back of his head, 47 was raised with the other “Series IV” clones by the asylum’s staff. From the beginning, Dr. Ort-Meyer identified 47 as his most promising creation. While maturing, 47 was quiet and showed little social behavior, his only display of affection being toward a runaway laboratory rabbit he adopted much to Ort-Meyer’s displeasure. 47 also had a fairly negative relationship with the asylum staff, attributed to his chronic uneasiness stemming from his regular medical checkups and frequent injections. On one occasion, 47 stabbed a doctor repeatedly with several needles, prompting Ort-Meyer to increase the personnel assigned to him.

Along with the other clones, 47 was trained from youth to kill efficiently. Instructed in the use of firearms, military and government hardware, and more classic tools of assassination, 47 can wield virtually any weapon with ease. During his training, he was noted for his exceptional marksmanship, as well as for attacking the asylum staff with homemade slingshots, all of which were promptly confiscated.

After 30 years of relentless training under the tutelage of Dr. Ort-Meyer, 47 discovered a gap in the asylum’s security. After escaping his cell and killing a security guard, 47 disguised himself in the guard’s uniform and escaped from the asylum grounds. Unbeknownst to him, 47’s escape was deliberately orchestrated by Ort-Meyer, who concluded that 47’s escape into the outside world was the final challenge in his training.

Even though 47 is meant to be a heartless killing machine he shows signs of morality, seen in Hitman 2: Silent Assassin confessing his sins (killing people for money) to Father Vittorio. 47 also seems to have good relationships with animals since he can be seen playing with a rabbit at young age in the asylum and also having a yellow canary in Hitman: Blood Money (despite deliberately killing it in the cut-scene before Requiem).

Agent 47 approaches his assassinations with professionalism, and prefers to avoid killing anyone besides his designated targets. He will, however, not show any hesitation or remorse when it comes to killing witnesses and other potential threats to his mission.

Agent 47 generally speaks in a monotonous, proper, non-threatening tone, rarely swearing, or even raising his voice. 47 also has a blank and somewhat sinister facial expression, often scanning the scene with his eyes; the only other facial expression 47 has been known to show is pain.

47 seems to also be an accomplished conversationalist despite the fact he’s extremely reserved, often able to fool and manipulate people with convincing lies and bluffs. Hitman: Enemy Within shows that he has the capability to act far out of his normal personality to imitate people, such as a cocky womanizing biker.


47 was soon employed by the International Contract Agency, a clandestine organization providing assassination and mercenary services. With a lifetime of training and genetically augmented physical abilities, 47 soon rose to become the Agency’s most effective and most requested employee. He retired between the events of Hitman: Codename 47 and Hitman 2: Silent Assassin, before later returning to work there. He enjoys his only notable human friendship with his manager-of-sorts, Diana. After the events of Hitman: Contracts, which makes the I.C.A. much less powerful, 47 briefly threatens to find a new employer. He continues with the I.C.A. until the events of Hitman: Blood Money, in which the organization is momentarily destroyed, loses all assassins, and 47 falsely believes Diana betrayed him and tried to kill him. At the end of the game, the I.C.A. returns to power, though Diana admits to a client of royalty that she currently cannot provide 47’s services, and has “completely lost track of him”. The last scene of the game shows 47 walking into an illegal-activity Chinese business, using a fake name and asking what they have to sell, “preferably in the back”.


As a class one type clone, 47 can be seen performing physical tasks more efficiently than an average human. 47 has mastered the art of stealth, being able to sneak up on almost anybody and quietly neutralize them. 47 also has an expert level understanding in the use of disguises in order to access unauthorized areas of a location. He is physically strong – being able to climb pipes, move and dispose of bodies, and jump from balcony to balcony with minimum effort. 47 is noted to be a skilled driver, as he can be seen piloting airplanes and helicopters.

Trained extensively in armed and unarmed combat and in the use of improvised weapons, such as explosives, sniper rifles, automatic weapons and bladed weapons, 47 is fully adept at surveying his environment and using it to his advantage. He is also resourceful enough to maintain anonymity by avoiding leaving forensic evidence for law enforcement agencies to discover through various methods. 47 is skilled in infiltration, ex-filtration, and evasion, as well as the traditional art of assassination as seen when carrying out contracts. On site, he can slip past guards without arousing too much suspicion.

He is a perfect marksman, so well that newspaper in Blood Money called him “legendary Agent 47”.

47 also has a detailed understanding of human anatomy and human nature, shown through his use of poisons, and sedatives, as well as striking vital points when strangling or using hand to hand combat. He also knows how best to move throughout an area without catching the attention of civilians or armed guards.


Throughout the games, 47 can use a variety of weapons and objects he finds, but he has a predefined selection of these:

Suit: his professional attire worn when taking out the assignments.
Silverballer: 47’s trademark weapon.
Fiber Wire: allows 47 to strangle anyone from behind within 5 to 6 seconds.
Syringes: 47 can kill or sedate NPC’s with this perfect for getting rid of witnesses
Coin: used to distract people, can be used as bait. perfect for distracting NPCs
Binocular: used for recon.

-Brian Lansangan
follow me on Twitter @MrSnugglenutz84

Fan Film Corner: "Street Fighter x Tekken: The Devil Within"

Thousand Pound Action Company’s short: “Street Fighter x Tekken: The Devil Within” is this week’s Fan Film Corner Selection!!

LOWDOWN:Both hide in the depths of one’s soul and are unrelenting powers that plague the heroes of the Tekken and Street fighter universes respectively. “Is the quest for power just when the cost is your own humanity?” When these two powers discover the existence of one another, it changes the fate of many warriors from both worlds.

When the renowned world warrior Ryu, (from Street Fighter lore) begins to struggle with the darkness inside (The “Satsui no hadou”) it attracts the attention of a man who has come to fully accept his own darkness, Kazuya Mishima (Tekken series regular). With the Devil Gene howling inside Ryu’s mind, Kazuya attacks, catching him off guard and taking advantage of his battle within. Who will win when these worlds collide?

I ran into this video by accident while researching videos and looking for anything on Street Fighter’s Ryu for next character spotlight. Man, I was literally blown away by this video, Mad Kudos to the Thousand Pound Action Company and their fight team for making such an action packed short with Ryu and Kazuya from Tekken with an appearance with Ken Masters from Street Fighter as well. I also checked out their other video: “Naruto Shippuden: Dreamers Fight” which will also be our next Fan Film Corner Selection and is also worth watching as well. Great Action, Short Dialogue which makes it perfect, amazing effects and great locations for the film.

Blown away by the action in this film, Short to nearly no Dialogue which keeps the pace going and intensity up and Great Special Effects with an amazing location for the fights. Definitely a watch if your fan of Street Fighter and Tekken.


4 templar crosses out of 5
Deserves a watch whether your fan of Street Fighter and Tekken or not



Directer – Christopher Cowan

Co-Director – Haile Lee

Executive Producers – Christopher Cowan and Haile Lee

Producers – Emily Ruth Carter and Lauren Bentle

Choreography – Vonzell Carter

Ken – Reuben Langdon

Ryu – Dan Southworth

Kazuya – Mark Musashi

Jin – Brendon Huor

-Brian Lansangan
follow me on Twitter @MrSnugglenutz84

"Tickle your Pickle": Ultra Combos

Ultra Combos brought to you by the Thousand Pounds Action Team is this week’s selection for “Tickle Your Pickle”.

Thousand Pounds Action Company is an independent company, based out of Los Angeles, California, co-created by Christopher C. Cowan, Vonzell Carter and Darren Bailey in 2010, who produces short action films which include an Asian martial arts sensibility, as well as visual effects. The team consists of various actors, stunt performers, and fight choreographers, all who have a martial arts background. Chris Cowan serves as director, editor, director of photography and lead visual effects artist. It is stated on the company’s Facebook page, “We hope to gain investments for our own projects and to be available to help the needs of other filmmakers and artists. We also have committed to continue making exciting adaptive and original films.”

Ultra Combos inspired by Street Fighter 4 and performed by Thousand Pounds Action Team.

Vonzell Carter
James Young
David ‘Dax’ Bauer
Amy Johnston
Anna Kristina Ranoso
Mickey Facchinello
Niki Kristina
Brendon Huor


Vonzell Carter
James Young
David ‘Dax’ Bauer
Darren Bailey
Christopher C. Cowan


Christopher C. Cowan
Canon 7D
10-22mm, 28-135mm
-Brian Lansangan
Follow me on Twitter @MrSnugglenutz84

Character Spotlight: Ryu (Street Fighter)

Street Fighter’s Ryu is this week’s exciting selection of Character Spotlight.

Having premiered in the first “Street Fighter” in 1987, Ryu appears as the lead character from the game along with his best friend Ken Masters participating in the Street Fighter tournament. Further games from the series show Ryu to be highly focused on his training, aiming to become the strongest he can. However, his powers also attract several criminals who want to use him for their plans. In some games, Ryu has an alternate form known as Evil Ryu. Ryu has arguably become the most famous character in the fighting game genre, starring in early fighting games such as Street Fighter, but really got well known in Street Fighter II, where he was considered a “basic” character. He, along with Mega Man, is considered one of Capcom’s unofficial “mascots”.


OCCUPATION: Fighter and World Traveler
WEIGHT: 150lbs
EYES: Brown
HAIR: Brown/Black
FIGHTING STYLE: Martial Art rooted in Ansatsuken
FIRST APPEARANCEStreet Fighter in 1987

Ryu is portrayed as a Japanese man whose basic and most recognizable attire from the Street Fighter II timeline consists of medium-length brown hair, brown eyes, a long, red headband, a white karate gi with the sleeves ripped off at the shoulders, completely bare feet, and a black belt. Ryu’s first appearance in the original Street Fighter replaced the red headband with a white one and depicted him with bright red hair, gray eyes, and red slippers. In the Street Fighter Alpha series, Ryu’s hair became a lighter shade of brown, and he retained the white headband which hearkens back to his appearance in the first Street Fighter. Ryu would not canonically receive his red headband until after a sparring session with Ken during this timeline. In Street Fighter III, Ryu has black hair, and facial stubble to show his growth in age. Ryu’s gi becomes increasingly tattered and aged throughout the game’s timeline, indicating its years of wear and tear. Ryu’s most recent appearance in Street Fighter IV has him in his original Street Fighter II outfit.

In many of his appearances, Ryu carries around a large, white duffel bag containing items important to his travels, such as clothing, plane tickets, passports, and local currency.

In some official Street Fighter II artwork, Ryu’s belt has four kanji emblazoned upon it: kaze (風 wind), hayashi (林 woods), hi (火 fire) and yama (山 mountain); these four kanji make up the furinkazan. The same four kanji can be seen on a sign on the left-hand side of Ryu’s stage inStreet Fighter II. The four words are based on chapter seven of Sun Tzu’s Art of War, which dictates how one should conduct battle: “as fast as the wind, as quiet as the forest, as daring as fire, and immovable as the mountain.” These kanji are again visible on his belt in Street Fighter IV.

Ryu is usually a silent, humble, serious individual whose severity is often juxtaposed against the light-hearted, fiery persona of his best friend, Ken. He travels the globe with a stern nature, often appearing to others as boring or detached. On rare occasion, Ryu shows a very bad sense of humor. Ryu’s overarching goal in Street Fighter is to become a total master of his fighting style. To this end, Ryu plays the part of the wandering warrior, and takes both his travels and his training very seriously. Although he appears to be aloof and unemotional, Ryu is actually a kind and good-hearted person. He respects others with skills equal to his own and holds heroic figures like Captain America, Spider-Man and Cyclops in high regard, as seen in the Marvel vs. Capcom series. However, by the time of Street Fighter III, it seems that Ryu has developed a somewhat more friendly personality. He is still very quiet and reserved, but is willing to greet people with a smile and some kind advice, very much like his master Gouken.

There is, however, a dark side to Ryu. His drive to improve himself, no matter the difficulty, can sometimes develop into a drive to win and to be the best, no matter what the cost, as these two goals are so dangerously similar. This darker drive is fed by, and in turn feeds, the Satsui no Hadou within him, an influence which Ryu must constantly fight to suppress (at least until the time of Street Fighter III). Ryu’s desire to be better can sometimes make his advice to his defeated opponents seem more arrogant and judgmental than Gouken’s, though he is fundamentally well-intentioned. In times when his inner darkness threatens to overcome him, Ryu relies on his friends – primarily Ken, Chun-Li, and Sakura – to keep him grounded and snap him out of it.


Ryu’s techniques are the “Hadouken” which has become a staple projectile among fighting referred to as the “Fireball”, the “Shoryuken” which is a favorite among many players to use, referred to as a “Dragon Punch” and is an uppercut maneuver that hits once, and the “Tatsumaki Senpuu Kyaku” or “Hurricane Kick” as most refer it to. In early versions of Street Fighter 2, Ryu could only use all attacks on the ground, however in later versions, he is able to perform the Tatsumaki Senpuu Kyaku in the air. Also he has the ability to use a more powerful version of the Hadouken known as the “Shakunetsu Hadouken” where the Hadouken is a variation of fire and deals more damage. In the Alpha series, he has a tactic known as the “Hadou no Kamae” which is a tactic of trickery, fooling the opponent into a potential counter. More variations of Ryu’s attacks came in the form of his medium punch, kick, and heavy punch moves where holding forward and pressing any of the 2 punch buttons enables different attacks which deals two hits but has a delayed start. In Alpha, The Medium Kick action performs a weaker version of the Tatsumaki Senpuu Kyaku, which deals less damage but is quicker to perform. In the ‘Street Fighter 3series, Ryu gains one new special move called the “Joudan Sokutou Geri” which is a powerful side kick that shoves opponents away with great force while its EX version is powerful to bounce the opponent off the arena wall. In the Street Fighter EX Series, his Tatsumaki Senpuu Kyaku is replaced with a flying kick attack which can be done in succession by inputting the same command twice or three times.

While Ryu and Ken follow the same martial arts discipline, as the Street Fighter series evolved, the differences between the two characters was portrayed by their attacks: Ryu focused on technique while Ken opted for stylish unpredictability.

Ryu’s normal attacks are slightly slower than Ken’s, albeit straightforward. His special moves are more focused; Ryu inflicts damage with individual strikes rather than combinations. His Shoryuken does only one hit, so Ryu can effectively use this move at full power against airborne opponents. Ryu can dodge projectiles at the start of hisShoryuken maneuver and knock an opponent down with one hit.

Ryu focuses more on the Hadou principle of the fighting style, which translates to him being very skilled with his usage of ki – Ryu has the most concentrated Hadoken between him and Ken, and is surpassed only by Goukenand Akuma (in their “Shin” forms) in both gauge and concentrate in certain instances. However, both Gouken and Akuma have a generation’s worth of experience over him. Ryu is the only student of this martial art capable of using the Shakunetsu Hadouken with the greatest of care—ensuring that the surge still burns bright with flames, but won’t result in immolation.

Ryu and Ken have a comparable duality with Akuma. There are two philosophical approaches to Karate, and Japanese martial arts in general. Do and Jutsu, or The path/way, and method/technique. One is more for personal development (as in judo) and the other is more for practical application (as in jujutsu).

Capcom USA originally referred to Ryu’s fighting style as “Shotokan”, despite bearing little resemblance to the discipline. Because of this, Ryu and other characters who use similar styles (such as Ken and Akuma) are still called “Shoto clones” or “shotos” by fans. Although as the Ryu character is based on the real life events of Yoshiji Soeno, who was a practitioner of kyokushinkai karate under Masu Oyama, the traditional kyokushinkai techniques can be clearly seen in the character’s fighting style, as with Makoto, who’s fighting style and techniques are based off shotokan karate.

In various media, Ryu is also shown as a very versatile fighter, able to quickly adapt on opponent’s fighting style. He also posesses great stamina, which allows him to take a lot of punishment against brutish foes.

-Brian Lansangan
Follow me on Twitter @MrSnugglenutz84

ComicCon 2012: "Silent Hill" to be featured at Universal’s Halloween Horror Nights

Universal announced at this year’s ComicCon that “Silent Hill” based on the video game will be featured in this year’s Halloween Horror Nights at both Hollywood and Orlando locations.

Universal Studios is re-creating the creepy town of Silent Hill as a haunted house-style attraction for the annual “Halloween Horror Nights” event at both their Hollywood and Orlando-based amusement parks this fall.

During an interview, John Murdy of Universal Studios Hollywood confirmed that the replica of the haunted town will incorporate many of the series’ signature settings and monsters into the attraction: “Fog World, Other World, Pyramid Head, the nurses, all of the incredible characters and environments that the fans of Silent Hill love, whether it’s the video game or the movie have grown to love, we’re bringing them to life at Universal Halloween Horror Nights.”

Halloween Horror Nights, Universal Studios’ seasonal horror-themed event has been running for twenty years, creating rides, haunted houses, and other attractions based on the studios’ scariest films.

Universal is producing a new film based on the franchise, Silent Hill: Revelation 3D. The upcoming film plot is loosely based Silent Hill 3, though it incorporates elements from first Silent Hill film as well.

SOURCE: Polygon, Complex

-Brian Lansangan
follow me on Twitter @MrSnugglenutz84

*New The Expendables 2: Video Game Gameplay Trailer!!

Ubisoft has unveiled the gameplay trailer to “The Expendables 2: the video game.

Building on the universe created in the high-octane, star-studded movies, The Expendables 2 Videogame invites gamers on an adventure to rescue an extremely valuable, kidnapped billionaire. It’s all business, until all hell breaks loose and the explosive mix of testosterone and kerosene detonates in a massive fireball that never lets up. The adventure concludes right where the new movie begins, creating a continuous story experience for fans of the Expendables’ hard-boiled brand of action.

-Brian Lansangan
follow me on Twitter @MrSnugglenutz84

ComicCon 2012: Capcom Announces Live Action ‘Street Fighter’ Series

“Street Fighter: Assassin’s Fist” has been announced via Comic Con press release from Capcom and Assassin’s Fist Limited, a live action show based on the video game publisher’s seminal fighting franchise. 

Debuting sometime in 2013, the show comes from the minds behind the successful fan project “Street Fighter: Legacy” (screencap above), and will tell an origin story of sorts featuring the series’ iconic rivals Ryu and Ken. The show will revolve around the near-forsaken art of ‘Ansatsuken’ (“Assassin’s Fist”) practiced by the two, and its dark legacy as epitomized by its earlier practitioners Gouken and Akuma.

“Street Fighter: Assassin’s Fist”will be what fans have been waiting for. ‘Legacy’ was a taster; a glimpse of what a live-action Street Fighter should be,” espoused Joey Ansah, co-writer of the new series and the actor behind Ken in ‘Legacy’, “This takes the story right back to the start – the origins and motivations of Ryu, Ken, Gouken and Akuma. This will become the definitive back-story from which further epic adventures will follow.”

Ansah continued, “Our priority is to stay true to the appearance, fighting techniques and canon of the Street Fighter game. At the same time we’ve managed to make this an emotion and character driven story, which will surprise viewers who might just be expecting a super faithful fight fest!.”

“Street Fighter: Assassin’s Fist” is being produced by Jacqueline Quella, of “Tobe Hooper’s The Toolbox Murders” fame. No word yet on a release plan or expected episode run-time (beyond being a “feature length” series).

Street Fighter: Legacy
-Brian Lansangan
Follow me on Twitter @MrSnugglenutz84